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Hello, I’m Davyd, a versatile game developer with a strong foundation across multiple disciplines. My focus is on delivering impactful gameplay experiences, and I’m adept at quickly learning and implementing the necessary tools and techniques to meet the unique challenges of any role. More about me.

This project involved:

High-Poly Sculpting in ZBrush: Creating the detailed form of the creature, focusing on accurate human anatomy for the body and capturing the unique shapes and textures of a frog’s head. This included sculpting skin details, wrinkles, and amphibian characteristics.

Retopology and Low-Poly Modeling in Maya: Rebuilding the high-poly sculpt into a lower polygon count model suitable for animation or real-time rendering, ensuring proper topology for deformation.

Challenges and Solutions

Seamless Integration of Head and Body: Ensuring the frog head looked natural on a human body required careful consideration of the neck and shoulder area.

  • Solution: I focused on a smooth transition, adjusting the scale and proportions of the head to complement the body. I also sculpted subtle features like a slightly wider neck and collarbone area to accommodate the head’s shape.

Maintaining Anatomical Accuracy While Incorporating Stylized Features: Balancing realistic human anatomy with the stylized features of a frog’s head (wide mouth, bulging eyes) was crucial.

  • Solution: I used anatomical references for the human body and studied various frog species to understand their unique characteristics. I then iteratively sculpted the head, focusing on key features while ensuring they integrated cohesively with the overall form.

Skills Demonstrated: Character Design, Creature Design, Human Anatomy, Retopology (Maya).