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Rust Map Design & Development
As a passionate level designer, I utilized Rust Edit to create custom maps for a content creator.

Frogman Creature Design
Working off of references and using Zbrush and Maya, I modeled and retopologized a stylized character.

Core Mechanics Demo
Using Unreal Engine 5, created a showcase of level design as well as core mechanics such as movement, and health.

Motion Capture
Transforming actor performance into digital form by cleaning motion capture data in UE5 for our cinematic.

Exquisite Corpse
My contribution to the Exquisite Corpse narrative: a rain-soaked scene crafted in Unreal Engine 5 and edited in DaVinci Resolve.

