
Project Description:
Throughout this recent semester, I collaborated with the acting department at Georgia State University and their actors to undertake a motion capture project. Utilizing Rokoko suits, we captured performance data which was then imported and cleaned using Unreal Engine 5. The ultimate goal of this ongoing project is to produce a short cinematic using the processed motion capture data, integrated with MetaHuman characters. A significant aspect of this project involved close collaboration between departments and clear communication with my assigned actor to plan scenes effectively, ensuring sufficient and appropriate data was captured for subsequent cleanup and processing. This project is currently a work in progress, nearing completion, but highlights a substantial amount of foundational work.

Challenges and Solutions
Challenge: One of the main problems we ran into was that this specific type of project – combining motion capture capture, cleaning the data in Unreal Engine 5, and then using it for cinematics with MetaHumans – hadn’t really been done before at the Creative Media Industries Institute at Georgia State. This meant there wasn’t a pre-existing workflow or process we could just follow.
Solution: Because this was new territory, figuring things out required a good amount of research to establish the workflow needed for the motion capture, the cleanup process in Unreal Engine 5, and getting everything ready to make the cinematic with the MetaHumans. We essentially had to research and develop the pipeline ourselves.
Skills Demonstrated: Motion Capture (Data Acquisition, Handling), Motion Capture Data Cleanup (Unreal Engine 5), Virtual Production (Unreal Engine 5, MetaHumans), Planning & Directing Actors for MoCap
